Post by Elune on Mar 31, 2017 0:40:35 GMT 1
Changelog:
TL;DR (Patch Highlights)
(NEW CONTENT) The trebuchet siege engine has arrived and can help you tear down enemy walls and fortifications! Can be crafted at the carpenter bench
(NEW CONTENT) Added two types of ammunition: Siege boulder and Demon-Fire barrage
Added siege GUI for trebuchet where you can add counterweights to modify range and craft siege ammunition
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
The Yellow Lotus Potion should now work as intended
Certain religion and lore NPCs will now respawn correctly
General Bug Fixes and Improvements
Some dye ingredients are now easier to reach and harvest
The Yellow Lotus Potion now works as intended
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Fixed several dye resources not being dismantled when harvesting them
Crystals in Imp-cave can now be picked up
Bedrolls should now work properly as spawn points in small buildings with low ceilings
Fixed a case of player camera getting broken if you removed the bracelet during the death wall cinematic
The horn will now correctly play sounds when interacted with via Pop-up menu
Fixed various cases where players could fall through or leave the map
Certain religion and lore NPCs will now respawn correctly
Balance and Gameplay Fixes
Tweaked the decay score of certain small placeables. Removed decay from certain placeables that don't claim land.
Fixed a case where players could move after starting to summon an avatar
Rocknose Kings now give the correct head type when harvested
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
Visual Improvements
Various female hair fixes
Visual polish on NPC dialogue window
Visual polish on breath meter
Players no longer see Crippling Poison counters when nearby Thralls get poisoned
Server Settings
Added a server setting to modify the rate at which players gain corruption
Added a server setting to modify the rate at which entertainers remove corruption
You can no longer attempt to change Message of the Day (MOTD) unless you are admin
ServerSetting "FriendlyFireDamageMultiplier" if enabled no longer prevents players from taking fall damage
Setting MOTD through console now supports inclusion of URLs
Text and Localization
Added text for all new weapons, dyes and the Dogs of the Desert armor set
Added various translations for Brazilian Portuguese
Known issues
If you have a Thrall in your inventory when trying to dye an item, your game client will crash. This will be fixed in the next patch
TL;DR (Patch Highlights)
(NEW CONTENT) The trebuchet siege engine has arrived and can help you tear down enemy walls and fortifications! Can be crafted at the carpenter bench
(NEW CONTENT) Added two types of ammunition: Siege boulder and Demon-Fire barrage
Added siege GUI for trebuchet where you can add counterweights to modify range and craft siege ammunition
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
The Yellow Lotus Potion should now work as intended
Certain religion and lore NPCs will now respawn correctly
General Bug Fixes and Improvements
Some dye ingredients are now easier to reach and harvest
The Yellow Lotus Potion now works as intended
Gates can now be placed in gateways
Fence foundations now snap correctly to sockets
Fixed several dye resources not being dismantled when harvesting them
Crystals in Imp-cave can now be picked up
Bedrolls should now work properly as spawn points in small buildings with low ceilings
Fixed a case of player camera getting broken if you removed the bracelet during the death wall cinematic
The horn will now correctly play sounds when interacted with via Pop-up menu
Fixed various cases where players could fall through or leave the map
Certain religion and lore NPCs will now respawn correctly
Balance and Gameplay Fixes
Tweaked the decay score of certain small placeables. Removed decay from certain placeables that don't claim land.
Fixed a case where players could move after starting to summon an avatar
Rocknose Kings now give the correct head type when harvested
Changed the dodge mechanic to give more control such that you can no longer dodge while moving forward or partially forward.
Visual Improvements
Various female hair fixes
Visual polish on NPC dialogue window
Visual polish on breath meter
Players no longer see Crippling Poison counters when nearby Thralls get poisoned
Server Settings
Added a server setting to modify the rate at which players gain corruption
Added a server setting to modify the rate at which entertainers remove corruption
You can no longer attempt to change Message of the Day (MOTD) unless you are admin
ServerSetting "FriendlyFireDamageMultiplier" if enabled no longer prevents players from taking fall damage
Setting MOTD through console now supports inclusion of URLs
Text and Localization
Added text for all new weapons, dyes and the Dogs of the Desert armor set
Added various translations for Brazilian Portuguese
Known issues
If you have a Thrall in your inventory when trying to dye an item, your game client will crash. This will be fixed in the next patch